A little epiphany
Today I saw a diagram that looked a bit like this: It was in the chapter on Narrative from Tynan Sylvester’s Designing Games. He explains that with this this sort of structure, “any given player misses...
View ArticleNarrative Structure and Games – Backstory?
I’ve started writing up my literature review. And that has sent me back to the literature itself, to try and make head or tale of the cryptic comments I made to myself when I read it the fist time....
View ArticleKernels and Satellites
Last week I reminded myself that I hadn’t sought out Cohen and Shires’ Telling Stories: A Theoretical Analysis of Narrative Fiction, which had been referenced in an article on game narrative. It was...
View ArticlePlot, Character and Genre
I am across an interesting article the other day which, I fear, has little to do with my thesis, but I was captivated and intrigued by it. It recorded and experiment exploring storytelling genres, run...
View ArticleNarratives in social science
I ought to watch out for the literature rabbit holes I can fall down. After my last foray into narratives and sociology, I got sucked into another work that was only tangentially about what I’m...
View ArticleInterpretive Planning – Part 2
In my continuing quest to catch up on the latest thinking on interpretive planning, I’ve got hold of the second edition of The Manual of Museum Exhibitions. Published just last year, this must contain...
View ArticleCreating a design document: part 2
More time than I’d like has passed since I started creating my design document. In my last post on the subject, I described how a recital I’d seen could be broken down into “Natoms” or Narrative Atoms....
View ArticleCultural Agents
I’ve been reading Eric Champion’s Critical Gaming: Interactive history and virtual heritage. Eric asked his publishers to send me a review copy, but none was forthcoming, and I can’t wait for the...
View ArticleWhat PhD supervisors are for
I had a great chat with my supervisor on Thursday, after helping out with a Masters seminar. As regular readers may have worked out, I’ve been having a great deal of trouble trying to get a coherent...
View ArticleScalar
Today, I’ve been thinking about a story-telling tool to help me “break” the stories of a site for the experiment I’ve been rethinking. I think I’m looking for something that meets the following...
View ArticleChawton
A dreary day to photograph a fine building, but the meeting made up for the weather! Just a quick note today to reflect on the meeting I had this morning with Gillian Dow, Executive Director of Chawton...
View Article“Breaking” Chawton’s story
I’ve been disassembling Chawton House Library’s guidebook and handout down into Natoms, as the very first stage of my project there. Natoms are not my idea, but a concept from Southampton colleague...
View ArticleInteractive story beats
In my exploration of interactive storytelling I’ve concentrated on computer games, because I’m exploring the digital delivery of story. But I’ve already decided that for my experiment at Chawton next...
View ArticleMulholland on Museum Narratives
Working on the narratives for the Chawton Project, I’m taking a break and catching up on reading. Paul Mulholland (with Annika Wolff, Eoin Kilfeather, Mark Maguire and Danielle o’Donovan) recently...
View ArticleResonance: Sound, music and emotion in historic house interpretation
Just drafted an abstract for my Sound Heritage presentation: This presentation explores what computer games can teach us about emotional engagement in cultural heritage interpretation. Beginning with a...
View ArticleAdventures in Moominland
In the evening after I visited the V&A, I’d managed to bag the last ticket for the last entry slot that day of the exhibition at the South Bank Centre. I’m a Moomin fan, having read all the books...
View ArticleTrapped in the bunker
The debrief session after the experience. Photo taken by Adam. Last weekend at Geek 2017, I played Sarcophagus, a Nordic LARP (Live Action Roleplay). LARP, as we know it today, grew out of the...
View ArticleSimulating ideology in storytelling
The Story Extension Process, from Mei Yii Lim and Ruth Aylett (2007) Narrative Construction in a Mobile Tour Guide Another great piece from Ruth Aylett, this time from 2007. Here, she and collaborator...
View ArticlePersonalising the heritage visit
One the things that my external examiner pointed out during my viva is that I had not put in enough about personalisation. A number of the articles that she recommended I look at for my corrections...
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